Jason Voorhees is unleashed and stalking the grounds of Camp Crystal Lake! Now we need your help to make this game an amazing reality!
Estimated Shipping Date: Early 2017
Latest Updates from Our Project:
Update 24: Item Room Unlocks in the Virtual Cabin on Friday, Dev Updates, and more...
almost 5 years ago
– Thu, Aug 11, 2016 at 12:22:12 AM
It's another hot Summer day, and we got a quick update for all of you campers out there sweating it out.
On the development front, the team at Illfonic has been hard at work on the game (as always). We've hit some snags as of late, animations are taking longer than anticipated, acquiring solid Part 6 Jason reference images and props became an ordeal, and we're having problems with UE4 media framework video render to texture features (even workarounds don't work). Development has it's ups and downs, frustrating moments, but balancing breakthroughs and fun team playtests ensure that the morale isn't being affected by the issues being hit.
Now take a gander at the latest updates below.
Design – Refined the Higgins Haven Map and populated it with all gameplay objects, updated in-game map to be consistent with changes, testing map scale/size and how that affects player speed and power cool downs for Jason.
Engineering – Built out hiding spot system and hooked up Outhouse and Armoire hiding spots assets for design to place in levels, Implemented small items (Firecracker, Flare, First Aid Spray (self), pocket knife), began working on final lobby system, got small items spawning out of cabinets, tightened up door interactions, fixed bugs.
Art - Virtual Cabin Counselor Room, finished display cases for VC Item Room, resumed work on VC Foliage room, provided feedback for in production characters, created loading screens, created inventory icons for small items, created blockout meshes for flare gun, med spray, CB Radio
Animation – Continued getting kill animations in, added rough pass cinematic cameras to kills, recorded new kills for sound team to use as reference, added hiding spot kills for Outhouse and Armoire, cleaned up additional counselor interaction animations (cabinets, doors), rigged Flirty Girl
Design – Create Tutorial document defining onboarding for new players, update controls and streamline interactions, work with engineering on updating fear system, tune range of interactables, more Higgin's Haven map placement tweaks and balancing
Engineering – update fear system backend and add new fear effects, work on item spawner system, work with Animation to update interaction system backend to get more responsive cabinet searching anims, create first pass of in-game dynamic music system, modify backend lobby system and start work on new prematch lobby, get preview mesh cameras working in editor for designers to see item orientation when placing items that will use a spawner, begin building framework for XP and scoring system, hook up bear trap animations and make them able to stun players, and fix plenty of bugs.
Art - Iterate on loading screens, work on first pass of end of match scoreboard, create new Fear VFX, create new Jason morph dissolve VFX, finish work on textures and begin set dressing, create final mesh and textures for CB radio, create TPS-800AX computer for Virtual Cabin item room and the game, give feedback to external artists on 3D characters in production, complete set dressing for Item Room for Virtual Cabin, polish up concept art for new counselor characters unlocked through Slasher Backer
Animation – Use new interaction system hookups from Engineering to polish counselor interaction animations, get one hiding spot kill in for each Jason weapon type, work on basic facial expressions for facial animation system, continue cleaning up animations for kills
Virtual Cabin Updates!!!
As some of you enlightened campers know, the Counselor Room unlocked over a week ago and the good news is, we will open up the Item Room this Friday (8/12)!
So the last update was pretty exciting as it let players start to get up close and personal with the victi... Err, I mean Counselors.
The next update unlocks the Item Room and soon you'll see that it's packed full of surprises and objects from the Friday the 13th movies...
The Virtual Cabin came about after the Kickstarter as a way to let all of the Backers and Friday the 13th fans following the game come behind the scenes. We really want to bring all of you along for the ride, and do so in an interactive way.
You can get a taste of what's to come in the full-game, listen to audio dev blogs, hear music from the soundtrack, and explore the mysteries of Camp Crystal Lake from within the cabin. $15 gets you access on Steam and you'll get regular updates as it expands. Pick it up for some amazing Friday the 13th fan service!!
New Counselor Concept Art
With the Counselor room unlocked in the Cabin, we wanted to bring you some unseen counselor concepts in preparation for some new 3D models to start hitting the Virtual Cabin.
A veritable bundle of energy, the flirty girl is good at sneaking around, with a high Stealth stat, and is light enough to run for a long time with good Stamina. She tends to freak out more easily and in general has less in the way of Composure. She's a pretty versatile character, but isn't well-suited for repairing tasks like fixing cars or getting power turned back on in cabins.
We have more concepts and 3D counselor model reveals coming soon and perhaps a couple of surprises as well! We like surprises and we're sure you will too!
Twitch Stream Updates
We've been on an Alien Isolation kick for the past few weeks, join us again Friday night at 8pm EST/5pm PST as we go back to be tore apart by the Xenomorph.
Important Reminder: Today is the *Last Day* to make changes to your survey/reward selections
almost 5 years ago
– Fri, Jul 08, 2016 at 11:13:47 PM
This quick update is mainly about BackerKit/Slasher Backer related stuff, but we'll also touch on a preview of the Jason room and future Virtual Cabin plans.
First things first... Tonight at 11:59pm PST we will be locking down BackerKit surveys and charging cards for all add-ons & pre-orders. This means that you need to login and make any changes that you want to make. For instance, if you originally chose Steam and want to change your selections to PS4 (main game and DLC) because you got one for your birthday, then you need to do that today. Any other changes you wish to make should be made today as well.
With that said...
Please Complete Your BackerKit Surveys!!
The Surveys were sent out, if you haven't completed yours, please check your email (and spam folder). If for some reason you cannot find the email from me "Randy Greenback - Gun Media" then you can access your survey by going to this link: https://friday-the-13th-the-game.backerkit.com. Once there enter the email address(es) you used for Kickstarter and you can access it that way too.
Please Make Survey Changes, Platform Changes & Add Additional Items
With the link below you can login to your survey and make changes to your selections or information. You can also score some more add-ons (like the Virtual Camp Crystal Lake Cabin Retreat and Interactive Dev Diary) when you go through the checkout process or pledge additional funds to the project.
If you used your Facebook login for your Kickstarter account, your BackerKit login will be the email you used for your Facebook account. If you use an email address, that will be the one you use to log in with.
Again, some of you backed multiple times with different email accounts. If you did, please check all of your email addresses and go through with each one to ensure we can get you all of the rewards you pledged for.
If you need assistance, please contact BackerKit support at https://friday-the-13th-the-game.backerkit.com/faq and they'll get you sorted out!
Updating Shipping Addresses
People move, living arrangements change, so with that in mind, you will be able to update your physical home address after today, up until we are ready to start shipping. You can do that yourself by logging in and following the above process.
Help Bring Back Tommy Jarvis
Help us hit the next Stretch Goal to unlock a playable Tommy Jarvis in the game! We have until 11:59pm PST to do this. Buy the cabin if you haven't, pick up the art book or soundtrack, spread the word to your friends!
Virtual Cabin: The Jason Room is Unlocking Soon (July 15th)
Prepare yourselves! If you have the Virtual Cabin already, then soon the Jason Room will be unlocked.
The team at Illfonic is also adding more interactive elements, puzzles and surprises. The updates are going to keep coming and over time perhaps you'll be one of the lucky few to solve the mystery of the Virtual Cabin on camp Crystal Lake.
If you don't know what the Virtual Cabin is... Read up on it below.
Our desire to be as transparent with our backers in our development progress and processes as possible has merged with a way to give people a taste of the digital experience we're going to deliver in the game.
Every themed room in the cabin has new things to see, and as assets are produced they'll show up inside of them via regular updates. Wander the cabin in first-person and see 3D models of the Weapons, Counselors and Environment Objects.
One room in particular, Jason's Chambers is A MUST SEE for Friday the 13th fans! Experience the Jason models we build for the game in 3D and to scale. Walk around each Jason, seeing every small, painstaking detail that is put into bringing the notorious slasher to life.
Enjoy the cabin's radio that pumps out the music tracks from Harry Manfredini, with new music added as he finishes tracks. Listen to audio dev diaries to go behind the curtain and glimpse into the goings on at Illfonic and Gun Media. Sit down and watch some horror classics on the TV. Fans will get to see new game assets as they are created first, and also watch videos and listen to audio from the team, interviews with horror icons like Sean Cunningham, Tom Savini, Kane Hodder and more.
This cabin also serves as a Friday the 13th Museum. There will be exhibits that highlight characters (like Pamela) and interesting behind the scenes information both from the game and films.
If you don't have it, what are you waiting for? Hop over and purchase it now to get it for PC on Steam. You'll get a code within 2-4 hours of purchase.
Thanks goes out to all the backers and Friday the 13th fans out there. We could not be doing this without you!
Stay safe out there campers!
-Gun Media & Illfonic
Get Ready! We're Releasing the Friday the 13th: The Game Virtual Cabin Preview on Steam tonight!!
almost 5 years ago
– Fri, Jul 01, 2016 at 12:23:39 AM
Hello fellow Friday the 13th fans!
Today is the day we launch the Crystal Lake Virtual Cabin Preview. We really want to bring our backers and Friday the 13th fans along for the ride on the development side of things, and we're happy you hopped on board! The Virtual Cabin is an interactive behind the scenes look at the development and will eventually grow to become a digital museum of the development process on the game. We'll be charging cards soon if you ordered the Cabin and soon thereafter your codes will arrive via email.
With this being the initial release it won't be as expansive as it's ultimately planned to be, but as we've stated, we have an update schedule to continue to grow it over the coming months. We'll have an update tomorrow that adds a few more features, then on July 15th we'll grant access to the Jason Room for all of you out there and add even more.
For today you'll be able to walk around the cabin in full 3D and check out the latest assets from the game, see the details the artists have added, listen to the radio for tracks from the game soundtrack as well as behind the scenes audio tracks with the dev team discussing the game. We'll be adding more rooms, more game models as they are completed, additional audio tracks for the radio, a working TV that shows videos down the road, and much, much more!
Take a look at these screenshots attached and get ready to enter the Virtual Cabin!
The team has hidden a bunch of objects from various movies, and they all look exactly as they did on the films. All you hardcore Friday the 13th fans should spend some time finding the objects, taking screenshots and posting them on Twitter and tagging @friday13thgame with your guesses for which movies they are from.
Please spread the word and have others consider pre-ordering the game and/or the Virtual Cabin on Slasher Backer to help us hit more Stretch Goals.
If you didn't order the Virtual Cabin yet, do so now and get in on the next wave of code releases tomorrow!
On behalf of all of Gun Media, Illfonic, Crystal Lake Entertainment, Horror Inc., Sean Cunningham, Kane Hodder, Tom Savini, and Harry Manfredini...
THANK YOU ALL!
Enjoy your time in the Cabin!
Update #23: E3 Wrap-Up! Digital Cabin Releasing June 30th!, Slasher Backer Update, F13 Twitch Stream, and much more!
almost 5 years ago
– Sat, Jun 25, 2016 at 12:49:14 AM
Hello all you backers! We're back from E3 and have all mostly recouped from the hectic nature of the biggest industry show on this side of the world.
Readyto roll? Let's start with an update on what the team has been working on.
Recovering from E3 ;)
Design – Place items as they get implemented from Engineering in the Higgins Level, do some functionality tests on the Higgins level to make sure the current gameplay systems are working as intended, write up any proposed feature changes and discuss with leads.
Engineering – Finish set up on the Virtual Cabin Application and support Art team, implement radio song selection for the Living Room, update interaction system for the game to be more flexible (this affects item pickups, doors, windows, etc), begin creating items (Flare/Firecracker/First Aid), clean up context kill interaction system to be more generic and modular (this will save us time later when we're adding a lot more kills)
Art - Polish up the Virtual Cabin Living Room, begin polishing the rest of Higgins Haven level (start set dressing campsites and adding vegetation), updates on Head Counselor and Flirty Girl.
Animation – Counselor Combat Animations (weapon swings, dodges, combat locomotion), discuss options for adjusting player locomotion speeds.
E3 Gameplay Reveal
Just in case you haven't seen it yet... Check out the gameplay reveal that we put out to kick off E3 with.
**Keep in mind that Jason's abilities are normally on cooldowns, for the video we set them to refresh nearly instantaneously, so he's will not be this OP. Jason's powers are all fear based, so in the final game counselors that play smart and manage their fear levels will stall his abilities from charging faster.**
With that little note, enjoy...
We got tons of coverage while at E3 and the reception for the gameplay was off the charts! All this from a small team that wasn't even on the show floor! Hats off to all the devs at Illfonic for pulling this off. If you aren't already following Illfonic on Twitter, rectify that.
Below are some stats and a link round-up of some of the articles that featured the game...
Facebook: Trending on Facebook on Monday June 13th, 40,000 Facebook Likes (+10,000 during E3), 215,000 Post Impressions organic through Facebook during E3
100,000 'Talking about This' (search term 'Friday the 13th: The Game')
15,700 Twitter Followers (+2,000 during E3), 1.59M tweet impressions during E3, organic
6K Likes, 12K Retweets, 152K Profile Views
10,800 YouTube Subscribers (+5,000 during E3), 1.9M views to Gameplay Premier from original upload (25K Likes/8K comments), 3.9M views to Gameplay Premier across multiple re-upload/Reaction videos, 15,300 filtered results for 'Friday the 13th Gameplay Trailer'
Others: 6,000 Instagram Followers, 2,000 Twitch Followers (25,600 total viewers on our own hosted channel of the Twitch Gameplay reveal)
Also seen on SlashFilm, CinemaBlend, VG247, GameRant (Winner, E3 2016 showcase, Best Horror Games 2016), PlayStation Life Style, Ain't It Cool News, Bloody Disgusting, Engadget, etc...
As you can see, we kept busy and talked to all the press, youtubers, and streamers that flocked to see the reveal. E3 was madness, but clearly it paid off!
Digital Cabin Releasing Next Week on June 30th!
Ok, this is something we've been working towards. We really want to bring our backers and Friday the 13th fans along for the ride, and do so in an interactive way. We'll be kicking off the Digital Camp Crystal Lake Cabin Retreat and Interactive Dev Diary on June 30th, codes will be sent out to all who have added it on to their KS pledge or picked it up from the Slasher Backer store.
With this being the initial release, it won't be as expansive as it's planned to be, but as we've stated, we have an update schedule to continue to grow it over the next few months. We'll be adding more rooms, more game models as they are completed, and much, much more! You'll be able to walk around the cabin in full 3D and check out assets from the game, see the details the artists have added and listen to the radio for tracks from the game soundtrack as well as behind the scenes audio tracks with the dev team discussing the game.
Take a gander at these screenshots below to get your first taste of the Virtual Cabin! Pick it up if you don't have it already!
Slasher Backer Updates
While out at E3 we hit and flew past another stretch goal! You all unlocked "Triple Death" and helped cover a nice chunk of the next goal too! We're now well on the way to hitting the next goal to bring Tommy Jarvis back to Camp Crystal Lake!
** IMPORTANT ANNOUNCEMENT (PLEASE READ) **
In two weeks we will be charging cards for the first time for all Slasher Backer pre-orders. Please update your cards and add-on any additional items before Friday June 8th.
Our Stretch Goal Chart was modified a bit. We removed a large goal that was no longer applicable (Twitch API Integration) and we're giving a kill to you all (Knock Your Block Off) from Part 8.
We're that much closer to our Single Player Campaign Goal now, and we're picking up steam! Keep those pre-orders coming in and help make the game bigger and better for everyone at launch!
Thank you all for your support! We couldn't have gotten this far without you!
Friday the 13th: The Game Horror Game Twitch Stream Schedule
Below is our streaming schedule for the next few weeks. Take it in, and keep sending suggestions to us on Twitter or in the stream chat!
Friday June 24th at 8pm EST/5pm PST - Outlast PS4
Friday July 1st - No Stream (I'll be at RTX in Austin, but may do a Periscope stream)
Friday July 8th at 8pm EST/5pm PST - Silent Hill 2 HD PS3
Friday July 15th at 8pm EST/5pm PST - Layers of Fear PS4
Take a moment to follow us on Twitch now, that way you can get a notification whenever we go live. You really should... Likewise, follow us on Twitter @Friday13thGame and me at @Randygbk for Periscope, bonus stream announcements, updates & reminders.
We'll return in a few weeks with another big update! Spread the word on the grand "Behind the Scenes Virtual Cabin" interactive experiment as we try yet another way to bring everyone into the process of the development of Friday the 13th: The Game!
Spread the word and help us make the game bigger and better for everyone on Day 1!
We're all excited to show off the culmination of the hard work of so many people! Today is a very special to the team, and hopefully fans of Friday the 13th everywhere can share in the excitement. We wouldn't be here if it weren't for all of you backers. Thank you all so very much for helping make this dream a reality!
Enjoy the show tonight!
- Gun Media, Illfonic & Crystal Lake Entertainment